CS2Cologne 2026 update (animgraph 2 beta available)measured data only

CS2 FPS benchmarks

Every number below is a measured benchmark from a published test — source named on each row, no calculator estimates. Current patch: Cologne 2026 update (animgraph 2 beta available) (2026-05-20).

1080p

GPUSettingsAvg FPS1% lowTest CPUSource
RTX 4090high543vendor marketing numbersNVIDIA GeForce News · 2023-09-28
RTX 4080high454vendor marketing numbersHardware Times · 2023-09-28
RTX 4070 Tihigh366vendor marketing numbersHardware Times · 2023-09-28
RTX 5090high341community-submitted LinuxOpenBenchmarking.org · 2026-04-19
RTX 4090high303community-submitted LinuxOpenBenchmarking.org · 2026-04-19
RTX 4070high297vendor marketing numbersHardware Times · 2023-09-28
RX 7900 XTXhigh268community-submitted LinuxOpenBenchmarking.org · 2026-04-19
RTX 5080high252community-submitted LinuxOpenBenchmarking.org · 2026-04-19
RTX 4080 SUPERhigh228community-submitted LinuxOpenBenchmarking.org · 2026-04-19
RX 7900 XThigh226community-submitted LinuxOpenBenchmarking.org · 2026-04-19
RTX 4080high224community-submitted LinuxOpenBenchmarking.org · 2026-04-19
RX 9070 XThigh181community-submitted LinuxOpenBenchmarking.org · 2026-04-19
RTX 5070high178community-submitted LinuxOpenBenchmarking.org · 2026-04-19
RX 7900 GREhigh176community-submitted LinuxOpenBenchmarking.org · 2026-04-19
RTX 4070 SUPERhigh166community-submitted LinuxOpenBenchmarking.org · 2026-04-19
RX 7800 XThigh161community-submitted LinuxOpenBenchmarking.org · 2026-04-19

1440p

GPUSettingsAvg FPS1% lowTest CPUSource
RTX 4090high400vendor marketing numbersNVIDIA GeForce News · 2023-09-28
RTX 4080high400vendor marketing numbersNVIDIA GeForce News · 2023-09-28
RTX 4070 Tihigh360vendor marketing numbersNVIDIA GeForce News · 2023-09-28
What will YOUR rig get?
These are test-bench numbers. Generate a free playbook tuned to your exact GPU, CPU, and monitor — with an FPS prediction anchored to this data.

Methodology: rows are aggregated from published hardware-review benchmarks (TechSpot, Tom's Hardware, GameGPU, vendor pages, and others — named per row). Presets are recorded as the source tested them; numbers are not converted between presets or interpolated. Sites publishing model-estimated "calculator" numbers are excluded. Data refreshes on a rolling basis as new tests publish.