HLLIntel6C/12Tmarginal at high refresh

Is the Core i5-12400F good for HLL?

The Core i5-12400F runs HLL — but it's doing the limiting

HLL (Unreal Engine 4) is CPU-bound at competitive framerates — simulation, player updates, and draw-call submission land on a few fast threads, so single-thread speed matters more than core count. The Core i5-12400F (6C/12T, 2022) keeps up at 144Hz-class targets but becomes the ceiling when you chase 240+ FPS — lowering GPU-side settings stops helping at that point.

GPU pairing

Balanced pairings: mid-tier GPUs (RTX 4060–5070 class). Pairing a flagship GPU with the Core i5-12400F in a CPU-bound title like this wastes most of the GPU.

Settings that actually help a Core i5-12400F in HLL

Cap your framerate just under your realistic ceiling

An uncapped, wildly-swinging framerate costs frametime consistency. A cap a touch below your CPU ceiling gives flatter frametimes and better input feel.

Lower simulation-adjacent settings (crowds, physics, effects detail)

These run on the CPU. Shadow and texture quality mostly do not — cutting the wrong settings does nothing for a CPU bottleneck.

Enable the upscaler even at native-looking quality levels

Upscalers cut GPU load — useless for CPU limits — BUT their frame-generation modes can double perceived FPS on CPU-bound rigs where base latency is already low.

Close background CPU thieves

Browser tabs with video, overlays, and RGB software steal exactly the single-thread time this game needs. Windows Game Mode helps schedule around them.

Get the full HLL playbook for your exact rig
Free, personalized to your Core i5-12400F + your GPU + your monitor — every setting ranked by FPS impact, with a testable FPS prediction.

Looking for GPU-specific numbers instead? HLL settings by GPU · measured HLL benchmarks