Microsoft brings Advanced Shader Delivery to GeForce RTX GPUs
Shader pre-compilation expands beyond AMD, should smooth out first-load stutter on RTX cards

Microsoft is rolling out Advanced Shader Delivery support to GeForce RTX GPUs and the upcoming RTX Spark architecture, according to TweakTown. The feature precompiles shaders before you launch a game, cutting down the stuttering that happens when your GPU has to compile them mid-match.
Advanced Shader Delivery debuted on AMD's RDNA cards. It works by shipping pre-built shader code alongside game updates so your GPU doesn't have to compile everything from scratch the first time you load a map or see a new effect. The expansion to NVIDIA means more players can skip the hitching that plagued PC launches for years.
This matters if you play anything with heavy shader use — Unreal Engine 5 titles, Warzone, Fortnite. First-load stutter can tank your opening gunfight or cost you the first circle rotation. Getting shaders sorted ahead of time keeps frame times stable when it counts.
Microsoft hasn't announced a specific rollout date. If you're on GeForce hardware, watch for a driver update or a DirectX Runtime patch in the next few months.
Check your current shader settings and see if precompilation is already working for your rig.