FPS news, framed by what matters
Daily coverage of game patches, driver releases, GPU launches, and esports rule changes — every story framed through one consistent lens: how it affects your framerate.

Flying to PAX West for an RTX 5090 is cheaper than buying one online
Scalper prices make convention hunting the budget play
Scalper prices for the RTX 5090 have hit absurd levels, making a cross-country flight to hunt down Nvidia's show floor evangelist a legitimate budget option.

DLSS 5 mod splits neural rendering across two GPUs, cuts performance hit
Dual-GPU DLSS mod cuts neural rendering overhead by up to 40%, but only if you have a spare card
A new DLSS 5 mod offloads neural rendering to a secondary GPU, dropping the filter's frame-time overhead by up to 40% in early tests.

Intel planning another 10% CPU price hike in October
Another margin-driven price bump as PC shipments contract
Intel is reportedly raising CPU prices by 10% in October, the latest in a year of staged increases aimed at margin recovery rather than volume.

Japanese retailer warns of another GPU price spike coming soon
DRAM shortages push GPU street prices higher — again
After a 41% median price jump on RTX 50-series cards since August, one Japanese retailer says prices are going up again in the next few weeks.

RTX 5080 prebuilt with 9800X3D drops $500 below April pricing
First major price drop on a high-end RTX 5080 prebuilt since spring tariff hikes
A prebuilt gaming PC with RTX 5080, Ryzen 7 9800X3D, 32GB DDR5, and 2TB SSD is now $500 cheaper than it was five months ago, bucking the tariff-driven price hikes hitting most hardware.

NVIDIA's DLSS mod block lasted hours — RTX 40-series multi-frame gen is back
Community mod restores RTX 40-series multi-frame gen hours after NVIDIA tried to block it
NVIDIA tried to block unofficial DLSS 4 multi-frame generation on RTX 40-series cards. Modders had it working again the same day.

Xbox Game Pass cloud gaming gets a playtime cap
Cloud streaming as a hardware substitute just got harder to justify
Microsoft is introducing time limits on Xbox Cloud Gaming for Game Pass subscribers, marking a significant downgrade to the service's streaming perk.

RPCS3 devs call DLSS 5 'AI-slop generator', say upscaling hides bad optimization
Emulator devs say upscaling is a band-aid for bad optimization
The PlayStation 3 emulator team criticized NVIDIA's DLSS 5 and frame generation as a crutch for poorly optimized games, sparking debate over native vs. upscaled performance.

Nvidia RTX Spark N1X lands in October with unified CPU-GPU architecture
Nvidia's first unified ARM gaming chip arrives October — 128GB shared memory, but x86 games need emulation
Nvidia's first unified-memory ARM SoC for gaming arrives October 2026 with up to 20 CPU cores, 6,144 CUDA cores, and 128GB shared RAM — a direct shot at Apple Silicon's integrated approach.

Nvidia acquires Hugging Face for $12.93 billion
Nvidia owns the repo where most open AI models live — shifts leverage for AMD, Intel, and anyone building AI-powered game mods
Nvidia bought the AI model repository Hugging Face for nearly $13 billion, controlling the platform where most open-source LLMs and image generators live.

DLSS 5 testing reveals RTX 5090 power connector bottleneck
Multi-frame generation pushes the RTX 5090 closer to its 12V-2x6 connector's 675W limit than expected
Community modders unlocked early DLSS 5 testing, but Tom's Hardware found the RTX 5090's 12V-2x6 connector may limit headroom when multi-frame generation stacks with high-demand workloads.

Dragon's Dogma 2 gets major performance patch, Capcom lowers PC requirements
Capcom finally fixed the CPU bottleneck that made Dragon's Dogma 2's towns unplayable on mid-range rigs
Capcom cut Dragon's Dogma 2's CPU demands after a year of optimization work. The update lifts frame rates across the board and drops minimum specs.